15 SEC rules: pk in 15 seconds of repeated use acheter cd key an effect of decreasing (1.4 began s4 fears, sm sharing the same diminishing)
143 instructions - now diminishing returns in PVP by the growing number of spells effect. Our goal is to have as few spell by diminishing returns. We think that some have lasting effects and spell cooldown has permanent slowdown cannot move or target, these spells at present under the condition of limited use effect is not suitable for cd key games PVP. When a spell in diminishing returns in PVP by the effects of the first use of this spell will produce complete effect. The second type of use uniform spell (for example), then the deceleration time is spell lasting effects of 50%. Third, use time will continue to 25% of the time. Fourth, the target will use this spell immunity. Spell must be in effect ended more than 15 seconds on the same target by using the influence of diminishing returns. In other words, if a target without any a kind of slow spell lasted for more than 15 seconds, then the next slow spells will produce complete effect.
3.5 seconds rules blizzard official explanation
Let's look at the effect of loading official damage:
When an item has the following functions, such as: increases spell damage and healing or 20 points of damage or treatment increased amount is fixed, the most practical value to 20, not random, but buy cd key game according to what you cast spells. You do not get 1-20 random value, some randomly generated equipment such as shadowfury (shadow of wrath, affix) said it could provide x shadow damage and damage by casting time to decide. There are some equipment such as little dream weave gloves dreamweave gloves, its effect from 1-19 take random, and can obtain the effect also cast time according to the decision. Casting time long spells such as fire or cure can get all the rewards. Casting a spell or short time the only part of the transient put spell level 7 reward, for example the rapid healing flash heal only 43% of the item rewards, can change the casting time of talent will not change the added bonus, so how can gain is completely according to the nature of the spell. Most persistent spells gain bonus will be equal to each wave effects, such as continuous 15 seconds, every 3 seconds, so the additional treatment will be equally to the treatment of numerical, 20% of the time. Similarly, the damage spells gain channel will be assigned to each wave. Low levels of spells gain value will be greatly weakened.
(here is why: recent patch increases the damage, took a thing to say, gather a + 3 damage of equipment and fire, if not difficult to put firewave and transient fireblast magic words are completely bonus sorrow, hill can to 10, because if cd keys kaufen you ran side, and other professional transient don't mix, if you use level 1 small ball can quickly over 300 damage caused by blizzard... so the scope for damage done)
These effects are stacks, if there are 3 + 20 fire damage of goods, it will have a total of 60 points, the fire damage this means senior fireball will cause additional 60 damage. The damage caused by the spell critical calculation in 50 damage
This is my query 3.5 seconds when the rules, you can see the accident as reference to make yourself more perfect. |